Show simple item record

dc.contributor.authorLiu, Jingboen_US
dc.contributor.authorAu, Oscar Kin-Chungen_US
dc.contributor.authorFu, Hongboen_US
dc.contributor.authorTai, Chiew-Lanen_US
dc.contributor.editorC. Bregler, P. Sander, and M. Wimmeren_US
dc.date.accessioned2015-02-28T08:13:34Z
dc.date.available2015-02-28T08:13:34Z
dc.date.issued2012en_US
dc.identifier.issn1467-8659en_US
dc.identifier.urihttp://dx.doi.org/10.1111/j.1467-8659.2012.03197.xen_US
dc.description.abstractMultitouch input devices afford effective solutions for 6DOF (six Degrees of Freedom) manipulation of 3D objects. Mainly focusing on large-size multitouch screens, existing solutions typically require at least three fingers and bimanual interaction for full 6DOF manipulation. However, single-hand, two-finger operations are preferred especially for portable multitouch devices (e.g., popular smartphones) to cause less hand occlusion and relieve the other hand for necessary tasks like holding the devices. Our key idea for full 6DOF control using only two contact fingers is to introduce two manipulation modes and two corresponding gestures by examining the moving characteristics of the two fingers, instead of the number of fingers or the directness of individual fingers as done in previous works. We solve the resulting binary classification problem using a learning-based approach. Our pilot experiment shows that with only two contact fingers and typically unimanual interaction, our technique is comparable to or even better than the state-of-the-art techniques.en_US
dc.publisherThe Eurographics Association and Blackwell Publishing Ltd.en_US
dc.titleTwo-Finger Gestures for 6DOF Manipulation of 3D Objectsen_US
dc.description.seriesinformationComputer Graphics Forumen_US


Files in this item

Thumbnail
Thumbnail

This item appears in the following Collection(s)

  • 31-Issue 7
    Pacific Graphics 2012 - Special Issue

Show simple item record