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dc.contributor.authorAmmann, Lucasen_US
dc.contributor.authorBarla, Pascalen_US
dc.contributor.authorGuennebaud, Gaëlen_US
dc.contributor.authorGranier, Xavieren_US
dc.contributor.authorReuter, Patricken_US
dc.contributor.editorFredo Durand and Diego Gutierrezen_US
dc.date.accessioned2015-02-28T07:36:01Z
dc.date.available2015-02-28T07:36:01Z
dc.date.issued2012en_US
dc.identifier.issn1467-8659en_US
dc.identifier.urihttp://dx.doi.org/10.1111/j.1467-8659.2012.03144.xen_US
dc.description.abstractIn this paper, we present an analysis technique that leverages the complexity found in detailed 3D models for illustrative shading purposes. Given a smooth base surface with relief, it locates relief features (concavities, convexities and inflections) around each surface point and at multiple scales, using cubic-polynomial fitting. This object-space, per-vertex information is then used to guide a variety of shading techniques including normal enhancement, feature visualization, accessibility shading and radiance scaling. Thanks to this approach, features at multiple scales are easily combined, filtered and shaded, allowing users to explore surface relief in real-time.en_US
dc.publisherThe Eurographics Association and Blackwell Publishing Ltd.en_US
dc.titleSurface Relief Analysis for Illustrative Shadingen_US
dc.description.seriesinformationComputer Graphics Forumen_US


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