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dc.contributor.authorCarnecky, Roberten_US
dc.contributor.authorSchindler, Benjaminen_US
dc.contributor.authorFuchs, Raphaelen_US
dc.contributor.authorPeikert, Ronalden_US
dc.contributor.editorS. Bruckner, S. Miksch, and H. Pfisteren_US
dc.date.accessioned2015-02-28T07:01:42Z
dc.date.available2015-02-28T07:01:42Z
dc.date.issued2012en_US
dc.identifier.issn1467-8659en_US
dc.identifier.urihttp://dx.doi.org/10.1111/j.1467-8659.2012.03082.xen_US
dc.description.abstractWe present a dense visualization of vector fields on multi-layered surfaces. The method is based on the illustration buffer, which provides a screen space representation of the surface, where each pixel stores a list of all surface layers. This representation is implemented on the GPU using shaders and leads to a fast, output sensitive technique. In our approach, we first use procedural noise to create an initial spot pattern on the surface that has both an almost constant screen space frequency and is view independent. Then, we perform anisotropic diffusion simultaneously on all surface layers using a discretization scheme that maintains second order convergence while only accessing the four neighboring pixels. Finally, we enhance this result with illustrative techniques and composite the final image. Our method works with time-evolving surfaces, time-dependent vector fields, and moving cameras. We apply our method to CFD data sets from engineering and astronomy as well as synthetic velocity fields.en_US
dc.publisherThe Eurographics Association and Blackwell Publishing Ltd.en_US
dc.titleMulti-layer Illustrative Dense Flow Visualizationen_US
dc.description.seriesinformationComputer Graphics Forumen_US


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