Graph Bundling by Kernel Density Estimation
Abstract
We present a fast and simple method to compute bundled layouts of general graphs. For this, we first transform a given graph drawing into a density map using kernel density estimation. Next, we apply an image sharpening technique which progressively merges local height maxima by moving the convolved graph edges into the height gradient flow. Our technique can be easily and efficiently implemented using standard graphics acceleration techniques and produces graph bundlings of similar appearance and quality to state-of-the-art methods at a fraction of the cost. Additionally, we show how to create bundled layouts constrained by obstacles and use shading to convey information on the bundling quality. We demonstrate our method on several large graphs.
BibTeX
@article {10.1111:j.1467-8659.2012.03079.x,
journal = {Computer Graphics Forum},
title = {{Graph Bundling by Kernel Density Estimation}},
author = {Hurter, Christophe and Ersoy, Ozan and Telea, Alex},
year = {2012},
publisher = {The Eurographics Association and Blackwell Publishing Ltd.},
ISSN = {1467-8659},
DOI = {10.1111/j.1467-8659.2012.03079.x}
}
journal = {Computer Graphics Forum},
title = {{Graph Bundling by Kernel Density Estimation}},
author = {Hurter, Christophe and Ersoy, Ozan and Telea, Alex},
year = {2012},
publisher = {The Eurographics Association and Blackwell Publishing Ltd.},
ISSN = {1467-8659},
DOI = {10.1111/j.1467-8659.2012.03079.x}
}