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dc.contributor.authorYu, Jihunen_US
dc.contributor.authorWojtan, Chrisen_US
dc.contributor.authorTurk, Gregen_US
dc.contributor.authorYap, Cheeen_US
dc.contributor.editorP. Cignoni and T. Ertlen_US
dc.date.accessioned2015-02-28T06:57:30Z
dc.date.available2015-02-28T06:57:30Z
dc.date.issued2012en_US
dc.identifier.issn1467-8659en_US
dc.identifier.urihttp://dx.doi.org/10.1111/j.1467-8659.2012.03062.xen_US
dc.description.abstractWe introduce the idea of using an explicit triangle mesh to track the air/fluid interface in a smoothed particle hydrodynamics (SPH) simulator. Once an initial surface mesh is created, this mesh is carried forward in time using nearby particle velocities to advect the mesh vertices. The mesh connectivity remains mostly unchanged across time-steps; it is only modified locally for topology change events or for the improvement of triangle quality. In order to ensure that the surface mesh does not diverge from the underlying particle simulation, we periodically project the mesh surface onto an implicit surface defined by the physics simulation. The mesh surface gives us several advantages over previous SPH surface tracking techniques. We demonstrate a new method for surface tension calculations that clearly outperforms the state of the art in SPH surface tension for computer graphics. We also demonstrate a method for tracking detailed surface information (like colors) that is less susceptible to numerical diffusion than competing techniques. Finally, our temporally-coherent surface mesh allows us to simulate highresolution surface wave dynamics without being limited by the particle resolution of the SPH simulation.en_US
dc.publisherThe Eurographics Association and John Wiley and Sons Ltd.en_US
dc.titleExplicit Mesh Surfaces for Particle Based Fluidsen_US
dc.description.seriesinformationComputer Graphics Forumen_US


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