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dc.contributor.authorWeiss, Maayanen_US
dc.contributor.authorGrosch, Thorstenen_US
dc.contributor.editorP. Cignoni and T. Ertlen_US
dc.date.accessioned2015-02-28T06:56:38Z
dc.date.available2015-02-28T06:56:38Z
dc.date.issued2012en_US
dc.identifier.issn1467-8659en_US
dc.identifier.urihttp://dx.doi.org/10.1111/j.1467-8659.2012.03051.xen_US
dc.description.abstractStochastic Progressive Photon Mapping (SPPM) is a method to simulate consistent global illumination. It is especially useful for complicated light paths like caustics seen through a glass surface. Up to now, SPPM can only be applied to a static scene and noise-free images require hours to compute. Our approach is to extend this method to dynamic scenes (DSPPM) for an efficient simulation of animated objects and materials. We identify both hit point and photon information that can be re-used for the pixel statistics of multiple frames. In comparison to an SPPM simulation performed for each frame, we achieve a 1.96 - 9.53 speedup in our test scenes without changing correctness or simulation quality.en_US
dc.publisherThe Eurographics Association and John Wiley and Sons Ltd.en_US
dc.titleStochastic Progressive Photon Mapping for Dynamic Scenesen_US
dc.description.seriesinformationComputer Graphics Forumen_US


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