Show simple item record

dc.contributor.authorWang, Heen_US
dc.contributor.authorKomura, Takuen_US
dc.contributor.editorP. Cignoni and T. Ertlen_US
dc.date.accessioned2015-02-28T06:54:40Z
dc.date.available2015-02-28T06:54:40Z
dc.date.issued2012en_US
dc.identifier.issn1467-8659en_US
dc.identifier.urihttp://dx.doi.org/10.1111/j.1467-8659.2012.03029.xen_US
dc.description.abstractWe propose an effective and intuitive method for controlling flexible models such as ropes and cloth. Automating manipulation of such flexible objects is not an easy task due to the high dimensionality of the objects and the low dimensionality of the control. In order to cope with this problem, we introduce a method called Geodesic Control, which greatly helps to manipulate flexible objects. The core idea is to decrease the degrees of freedom of the flexible object by moving it along the geodesic line of the object that it is interacting with. By repeatedly applying this control, users can easily synthesize animations of twisting and knotting a piece of rope or wrapping a cloth around an object. We show examples of ''furoshiki wrapping'', in which an object is wrapped by a cloth by a series of maneuvers based on Geodesic Control. As our representation can abstract such maneuvers well, the procedure designed by a user can be re-applied for different combinations of cloth and an object. The method is applicable not only for computer animation but also for 3D computer games and virtual reality systems.en_US
dc.publisherThe Eurographics Association and John Wiley and Sons Ltd.en_US
dc.titleManipulation of Flexible Objects by Geodesic Controlen_US
dc.description.seriesinformationComputer Graphics Forumen_US


Files in this item

Thumbnail

This item appears in the following Collection(s)

Show simple item record