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dc.contributor.authorNguyen, Chuong H.en_US
dc.contributor.authorRitschel, Tobiasen_US
dc.contributor.authorMyszkowski, Karolen_US
dc.contributor.authorEisemann, Elmaren_US
dc.contributor.authorSeidel, Hans-Peteren_US
dc.contributor.editorP. Cignoni and T. Ertlen_US
dc.date.accessioned2015-02-28T06:54:02Z
dc.date.available2015-02-28T06:54:02Z
dc.date.issued2012en_US
dc.identifier.issn1467-8659en_US
dc.identifier.urihttp://dx.doi.org/10.1111/j.1467-8659.2012.03022.xen_US
dc.description.abstractThis work proposes a technique to transfer the material style or mood from a guide source such as an image or video onto a target 3D scene. It formulates the problem as a combinatorial optimization of assigning discrete materials extracted from the guide source to discrete objects in the target 3D scene. The assignment is optimized to fulfill multiple goals: overall image mood based on several image statistics; spatial material organization and grouping as well as geometric similarity between objects that were assigned to similar materials. To be able to use common uncalibrated images and videos with unknown geometry and lighting as guides, a material estimation derives perceptually plausible reflectance, specularity, glossiness, and texture. Finally, results produced by our method are compared to manual material assignments in a perceptual study.en_US
dc.publisherThe Eurographics Association and John Wiley and Sons Ltd.en_US
dc.title3D Material Style Transferen_US
dc.description.seriesinformationComputer Graphics Forumen_US


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