Procedural Texture Preview
Abstract
Procedural textures usually require spending time testing parameters to realize the diversity of appearances. This paper introduces the idea of a procedural texture preview: A single static image summarizing in a limited pixel space the appearances produced by a given procedure. Unlike grids of thumbnails our previews present a continuous image of appearances, analog to a map. The main challenge is to ensure that most appearances are visible, are allocated a similar pixel area, and are ordered in a smooth manner throughout the preview. To reach this goal, we introduce a new layout algorithm accounting simultaneously for these criteria. After computing a layout of appearances, we rely on by-example texture synthesis to produce the final preview. We demonstrate our approach on a database of production-level procedural textures.
BibTeX
@article {10.1111:j.1467-8659.2012.03020.x,
journal = {Computer Graphics Forum},
title = {{Procedural Texture Preview}},
author = {Lasram, Anass and Lefebvre, Sylvain and Damez, Cyrille},
year = {2012},
publisher = {The Eurographics Association and John Wiley and Sons Ltd.},
ISSN = {1467-8659},
DOI = {10.1111/j.1467-8659.2012.03020.x}
}
journal = {Computer Graphics Forum},
title = {{Procedural Texture Preview}},
author = {Lasram, Anass and Lefebvre, Sylvain and Damez, Cyrille},
year = {2012},
publisher = {The Eurographics Association and John Wiley and Sons Ltd.},
ISSN = {1467-8659},
DOI = {10.1111/j.1467-8659.2012.03020.x}
}