dc.contributor.author | Germann, Marcel | en_US |
dc.contributor.author | Popa, Tiberiu | en_US |
dc.contributor.author | Keiser, Richard | en_US |
dc.contributor.author | Ziegler, Remo | en_US |
dc.contributor.author | Gross, Markus | en_US |
dc.contributor.editor | P. Cignoni and T. Ertl | en_US |
dc.date.accessioned | 2015-02-28T06:52:23Z | |
dc.date.available | 2015-02-28T06:52:23Z | |
dc.date.issued | 2012 | en_US |
dc.identifier.issn | 1467-8659 | en_US |
dc.identifier.uri | http://dx.doi.org/10.1111/j.1467-8659.2012.03011.x | en_US |
dc.description.abstract | We propose a novel fully automatic method for novel-viewpoint synthesis. Our method robustly handles multicamera setups featuring wide-baselines in an uncontrolled environment. In a first step, robust and sparse point correspondences are found based on an extension of the Daisy features [TLF10]. These correspondences together with back-projection errors are used to drive a novel adaptive coarse to fine reconstruction method, allowing to approximate detailed geometry while avoiding an extreme triangle count. To render the scene from arbitrary viewpoints we use a view-dependent blending of color information in combination with a view-dependent geometry morph. The view-dependent geometry compensates for misalignments caused by calibration errors. We demonstrate that our method works well under arbitrary lighting conditions with as little as two cameras featuring wide-baselines. The footage taken from real sports broadcast events contains fine geometric structures, which result in nice novel-viewpoint renderings despite of the low resolution in the images. | en_US |
dc.publisher | The Eurographics Association and John Wiley and Sons Ltd. | en_US |
dc.title | Novel-View Synthesis of Outdoor Sport Events Using an Adaptive View-Dependent Geometry | en_US |
dc.description.seriesinformation | Computer Graphics Forum | en_US |