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dc.contributor.authorRitschel, Tobiasen_US
dc.contributor.authorDachsbacher, Carstenen_US
dc.contributor.authorGrosch, Thorstenen_US
dc.contributor.authorKautz, Janen_US
dc.contributor.editorHolly Rushmeier and Oliver Deussenen_US
dc.date.accessioned2015-02-28T08:25:31Z
dc.date.available2015-02-28T08:25:31Z
dc.date.issued2012en_US
dc.identifier.issn1467-8659en_US
dc.identifier.urihttps://diglib.eg.org:443/handle/10.1111/v31i1pp160-188
dc.identifier.urihttp://dx.doi.org/10.1111/j.1467-8659.2012.02093.xen_US
dc.description.abstractThe interaction of light and matter in the world surrounding us is of striking complexity and beauty. Since the very beginning of computer graphics, adequate modelling of these processes and efficient computation is an intensively studied research topic and still not a solved problem. The inherent complexity stems from the underlying physical processes as well as the global nature of the interactions that let light travel within a scene. This paper reviews the state of the art in interactive global illumination (GI) computation, i.e., methods that generate an image of a virtual scene in less than 1 s with an as exact as possible, or plausible, solution to the light transport. Additionally, the theoretical background and attempts to classify the broad field of methods are described. The strengths and weaknesses of different approaches, when applied to the different visual phenomena, arising from light interaction are compared and discussed. Finally, the paper concludes by highlighting design patterns for interactive GI and a list of open problems.en_US
dc.publisherThe Eurographics Association and Blackwell Publishing Ltd.en_US
dc.titleThe State of the Art in Interactive Global Illuminationen_US
dc.description.seriesinformationComputer Graphics Forumen_US
dc.description.volume31
dc.description.number1
dc.identifier.doi10.1111/j.1467-8659.2012.02093.x
dc.description.documenttypestar


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