dc.contributor.author | Bilgili, Ahmet | en_US |
dc.contributor.author | Öztürk, Aydn | en_US |
dc.contributor.author | Kurt, Murat | en_US |
dc.contributor.editor | Eduard Groeller and Holly Rushmeier | en_US |
dc.date.accessioned | 2015-02-27T16:45:40Z | |
dc.date.available | 2015-02-27T16:45:40Z | |
dc.date.issued | 2011 | en_US |
dc.identifier.issn | 1467-8659 | en_US |
dc.identifier.uri | http://dx.doi.org/10.1111/j.1467-8659.2011.02072.x | en_US |
dc.description.abstract | Generating photo‐realistic images through Monte Carlo rendering requires efficient representation of light–surface interaction and techniques for importance sampling. Various models with good representation abilities have been developed but only a few of them have their importance sampling procedure. In this paper, we propose a method which provides a good bidirectional reflectance distribution function (BRDF) representation and efficient importance sampling procedure. Our method is based on representing BRDF as a function of tensor products. Four‐dimensional measured BRDF tensor data are factorized using Tucker decomposition. A large data set is used for comparing the proposed BRDF model with a number of well‐known BRDF models. It is shown that the underlying model provides good approximation to BRDFs. | en_US |
dc.publisher | The Eurographics Association and Blackwell Publishing Ltd. | en_US |
dc.title | A General BRDF Representation Based on Tensor Decomposition | en_US |
dc.description.seriesinformation | Computer Graphics Forum | en_US |
dc.description.volume | 30 | |
dc.description.number | 8 | |