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dc.contributor.authorLiu, Dongquanen_US
dc.contributor.authorChen, Quanen_US
dc.contributor.authorYu, Junen_US
dc.contributor.authorGu, Huiqinen_US
dc.contributor.authorTao, Dachengen_US
dc.contributor.authorSeah, Hock Soonen_US
dc.contributor.editorEduard Groeller and Holly Rushmeieren_US
dc.date.accessioned2015-02-27T16:45:31Z
dc.date.available2015-02-27T16:45:31Z
dc.date.issued2011en_US
dc.identifier.issn1467-8659en_US
dc.identifier.urihttp://dx.doi.org/10.1111/j.1467-8659.2011.01969.xen_US
dc.description.abstractStroke correspondence construction is a precondition for generating inbetween frames from a set of key frames. In our case, each stroke in a key frame is a vector represented as a Disk B‐Spline Curve (DBSC) which is a flexible and compact vector format. However, it is not easy to construct correspondences between multiple DBSC strokes effectively because of the following points: (1) with the use of shape descriptors, the dimensionality of the feature space is high; (2) the number of strokes in different key frames is usually large and different from each other and (3) the length of corresponding strokes can be very different. The first point makes matching difficult. The other two points imply ‘many to many’ and ‘part to whole’ correspondences between strokes. To solve these problems, this paper presents a DBSC stroke correspondence construction approach, which introduces a manifold learning technique to the matching process. Moreover, in order to handle the mapping between unequal numbers of strokes with different lengths, a stroke reconstruction algorithm is developed to convert the ‘many to many’ and ‘part to whole’ stroke correspondences to ‘one to one’ compound stroke correspondence.en_US
dc.publisherThe Eurographics Association and Blackwell Publishing Ltd.en_US
dc.titleStroke Correspondence Construction Using Manifold Learningen_US
dc.description.seriesinformationComputer Graphics Forumen_US
dc.description.volume30
dc.description.number8


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