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dc.contributor.authorNeubert, B.en_US
dc.contributor.authorPirk, S.en_US
dc.contributor.authorDeussen, O.en_US
dc.contributor.authorDachsbacher, C.en_US
dc.contributor.editorEduard Groeller and Holly Rushmeieren_US
dc.date.accessioned2015-02-27T16:09:10Z
dc.date.available2015-02-27T16:09:10Z
dc.date.issued2011en_US
dc.identifier.issn1467-8659en_US
dc.identifier.urihttp://dx.doi.org/10.1111/j.1467-8659.2011.01897.xen_US
dc.description.abstractWe present an optimized pruning algorithm that allows for considerable geometry reduction in large botanical scenes while maintaining high and coherent rendering quality. We improve upon previous techniques by applying model‐specific geometry reduction functions and optimized scaling functions. For this we introduce the use of Precision and Recall (PR) as a measure of quality to rendering and show how PR‐scores can be used to predict better scaling values. We conducted a user‐study letting subjects adjust the scaling value, which shows that the predicted scaling matches the preferred ones. Finally, we extend the originally purely stochastic geometry prioritization for pruning to account for view‐optimized geometry selection, which allows to take global scene information, such as occlusion, into consideration. We demonstrate our method for the rendering of scenes with thousands of complex tree models in real‐time.en_US
dc.publisherThe Eurographics Association and Blackwell Publishing Ltd.en_US
dc.titleImproved Model‐ and View‐Dependent Pruning of Large Botanical Scenesen_US
dc.description.seriesinformationComputer Graphics Forumen_US
dc.description.volume30
dc.description.number6


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