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dc.contributor.authorLiu, Xuechengen_US
dc.contributor.authorXia, Shihongen_US
dc.contributor.authorFan, Yiwenen_US
dc.contributor.authorWang, Zhaoqien_US
dc.contributor.editorEduard Groeller and Holly Rushmeieren_US
dc.date.accessioned2015-02-27T16:09:09Z
dc.date.available2015-02-27T16:09:09Z
dc.date.issued2011en_US
dc.identifier.issn1467-8659en_US
dc.identifier.urihttp://dx.doi.org/10.1111/j.1467-8659.2011.01852.xen_US
dc.description.abstractHuman face is a complex biomechanical system and non‐linearity is a remarkable feature of facial expressions. However, in blendshape animation, facial expression space is linearized by regarding linear relationship between blending weights and deformed face geometry. This results in the loss of reality in facial animation. To synthesize more realistic facial animation, aforementioned relationship should be non‐linear to allow the greatest generality and fidelity of facial expressions. Unfortunately, few existing works pay attention to the topic about how to measure the non‐linear relationship. In this paper, we propose an optimization scheme that automatically explores the non‐linear relationship of blendshape facial animation from captured facial expressions. Experiments show that the explored non‐linear relationship is consistent with the non‐linearity of facial expressions soundly and is able to synthesize more realistic facial animation than the linear one.en_US
dc.publisherThe Eurographics Association and Blackwell Publishing Ltd.en_US
dc.titleExploring Non‐Linear Relationship of Blendshape Facial Animationen_US
dc.description.seriesinformationComputer Graphics Forumen_US
dc.description.volume30
dc.description.number6


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