A Hierarchical Grid Based Framework for Fast Collision Detection
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Date
2011Author
Fan, Wenshan
Wang, Bin
Paul, Jean-Claude
Sun, Jiaguang
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We present a novel hierarchical grid based method for fast collision detection (CD) for deformable models on GPU architecture. A two-level grid is employed to accommodate the non-uniform distribution of practical scene geometry. A bottom-to-top method is implemented to assign the triangles into the hierarchical grid without any iteration while a deferred scheme is introduced to efficiently update the data structure. To address the issue of load balancing, which greatly influences the performance in SIMD parallelism, a propagation scheme which utilizes a parallel scan and a segmented scan is presented, distributing workloads evenly across all concurrent threads. The proposed method supports both discrete collision detection (DCD) and continuous collision detection (CCD) with self-collision. Some typical benchmarks are tested to verify the effectiveness of our method. The results highlight our speedups over prior algorithms on different commodity GPUs.
BibTeX
@article {10.1111:j.1467-8659.2011.02019.x,
journal = {Computer Graphics Forum},
title = {{A Hierarchical Grid Based Framework for Fast Collision Detection}},
author = {Fan, Wenshan and Wang, Bin and Paul, Jean-Claude and Sun, Jiaguang},
year = {2011},
publisher = {The Eurographics Association and Blackwell Publishing Ltd.},
ISSN = {1467-8659},
DOI = {10.1111/j.1467-8659.2011.02019.x}
}
journal = {Computer Graphics Forum},
title = {{A Hierarchical Grid Based Framework for Fast Collision Detection}},
author = {Fan, Wenshan and Wang, Bin and Paul, Jean-Claude and Sun, Jiaguang},
year = {2011},
publisher = {The Eurographics Association and Blackwell Publishing Ltd.},
ISSN = {1467-8659},
DOI = {10.1111/j.1467-8659.2011.02019.x}
}