dc.contributor.author | Gregson, James | en_US |
dc.contributor.author | Sheffer, Alla | en_US |
dc.contributor.author | Zhang, Eugene | en_US |
dc.contributor.editor | Mario Botsch and Scott Schaefer | en_US |
dc.date.accessioned | 2015-02-27T15:03:07Z | |
dc.date.available | 2015-02-27T15:03:07Z | |
dc.date.issued | 2011 | en_US |
dc.identifier.issn | 1467-8659 | en_US |
dc.identifier.uri | http://dx.doi.org/10.1111/j.1467-8659.2011.02015.x | en_US |
dc.description.abstract | While hexahedral mesh elements are preferred by a variety of simulation techniques, constructing quality all-hex meshes of general shapes remains a challenge. An attractive hex-meshing approach, often referred to as submapping, uses a low distortion mapping between the input model and a PolyCube (a solid formed from a union of cubes), to transfer a regular hex grid from the PolyCube to the input model. Unfortunately, the construction of suitable PolyCubes and corresponding volumetric maps for arbitrary shapes remains an open problem. Our work introduces a new method for computing low-distortion volumetric PolyCube deformations of general shapes and for subsequent all-hex remeshing. For a given input model, our method simultaneously generates an appropriate PolyCube structure and mapping between the input model and the PolyCube. From these we automatically generate good quality all-hex meshes of complex natural and man-made shapes. | en_US |
dc.publisher | The Eurographics Association and Blackwell Publishing Ltd. | en_US |
dc.title | All-Hex Mesh Generation via Volumetric PolyCube Deformation | en_US |
dc.description.seriesinformation | Computer Graphics Forum | en_US |