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dc.contributor.authorGregson, Jamesen_US
dc.contributor.authorSheffer, Allaen_US
dc.contributor.authorZhang, Eugeneen_US
dc.contributor.editorMario Botsch and Scott Schaeferen_US
dc.date.accessioned2015-02-27T15:03:07Z
dc.date.available2015-02-27T15:03:07Z
dc.date.issued2011en_US
dc.identifier.issn1467-8659en_US
dc.identifier.urihttp://dx.doi.org/10.1111/j.1467-8659.2011.02015.xen_US
dc.description.abstractWhile hexahedral mesh elements are preferred by a variety of simulation techniques, constructing quality all-hex meshes of general shapes remains a challenge. An attractive hex-meshing approach, often referred to as submapping, uses a low distortion mapping between the input model and a PolyCube (a solid formed from a union of cubes), to transfer a regular hex grid from the PolyCube to the input model. Unfortunately, the construction of suitable PolyCubes and corresponding volumetric maps for arbitrary shapes remains an open problem. Our work introduces a new method for computing low-distortion volumetric PolyCube deformations of general shapes and for subsequent all-hex remeshing. For a given input model, our method simultaneously generates an appropriate PolyCube structure and mapping between the input model and the PolyCube. From these we automatically generate good quality all-hex meshes of complex natural and man-made shapes.en_US
dc.publisherThe Eurographics Association and Blackwell Publishing Ltd.en_US
dc.titleAll-Hex Mesh Generation via Volumetric PolyCube Deformationen_US
dc.description.seriesinformationComputer Graphics Forumen_US


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