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dc.contributor.authorLaine, Samulien_US
dc.contributor.authorKarras, Teroen_US
dc.contributor.editorRavi Ramamoorthi and Erik Reinharden_US
dc.date.accessioned2015-02-27T14:44:54Z
dc.date.available2015-02-27T14:44:54Z
dc.date.issued2011en_US
dc.identifier.issn1467-8659en_US
dc.identifier.urihttp://dx.doi.org/10.1111/j.1467-8659.2011.01978.xen_US
dc.description.abstractThe traditional method of rendering semi-transparent surfaces using alpha blending requires sorting the surfaces in depth order. There are several techniques for order-independent transparency, but most require either unbounded storage or can be fragile due to forced compaction of information during rendering. Stochastic transparency works in a fixed amount of storage and produces results with the correct expected value. However, carelessly chosen sampling strategies easily result in high variance of the final pixel colors, showing as noise in the image. In this paper, we describe a series of improvements to stochastic transparency that enable stratified sampling in both spatial and alpha domains. As a result, the amount of noise in the image is significantly reduced, while the result remains unbiased.en_US
dc.publisherThe Eurographics Association and Blackwell Publishing Ltd.en_US
dc.titleStratified Sampling for Stochastic Transparencyen_US
dc.description.seriesinformationComputer Graphics Forumen_US


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