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dc.contributor.authorXue, Suen_US
dc.contributor.authorDorsey, Julieen_US
dc.contributor.authorRushmeier, Hollyen_US
dc.contributor.editorRavi Ramamoorthi and Erik Reinharden_US
dc.date.accessioned2015-02-27T14:44:54Z
dc.date.available2015-02-27T14:44:54Z
dc.date.issued2011en_US
dc.identifier.issn1467-8659en_US
dc.identifier.urihttp://dx.doi.org/10.1111/j.1467-8659.2011.01977.xen_US
dc.description.abstractThe appearance of weathering effects on stone is important for creating outdoor scenes in computer graphics. To achieve them, previous research has built upon physical simulation, which, while yielding a degree of realism, is computationally expensive and inapplicable to the situation when the object geometry is unknown. Also, physical simulation requires specific knowledge of the stone properties and environmental processes. In this paper, we present a simple visual simulation pipeline for creating weathering effects on stone within a single image. Two primary effects of stone weathering, i.e., smoothing and roughening, are considered. In addition, erosion on the object silhouette is treated. These challenging effects involve significant geometry changes, which are intractable for previous image-based editing techniques. The effectiveness of our technique is illustrated on a variety of scenes and types of stone. While it can be fully automatic, it also allows easy user interaction.en_US
dc.publisherThe Eurographics Association and Blackwell Publishing Ltd.en_US
dc.titleStone Weathering in a Photographen_US
dc.description.seriesinformationComputer Graphics Forumen_US


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