dc.contributor.author | Vergne, Romain | en_US |
dc.contributor.author | Vanderhaeghe, David | en_US |
dc.contributor.author | Chen, Jiazhou | en_US |
dc.contributor.author | Barla, Pascal | en_US |
dc.contributor.author | Granier, Xavier | en_US |
dc.contributor.author | Schlick, Christophe | en_US |
dc.contributor.editor | M. Chen and O. Deussen | en_US |
dc.date.accessioned | 2015-02-27T10:22:54Z | |
dc.date.available | 2015-02-27T10:22:54Z | |
dc.date.issued | 2011 | en_US |
dc.identifier.issn | 1467-8659 | en_US |
dc.identifier.uri | http://dx.doi.org/10.1111/j.1467-8659.2011.01892.x | en_US |
dc.description.abstract | We introduce a new technique called Implicit Brushes to render animated 3D scenes with stylized lines in realtime with temporal coherence. An Implicit Brush is defined at a given pixel by the convolution of a brush footprint along a feature skeleton; the skeleton itself is obtained by locating surface features in the pixel neighborhood. Features are identified via image-space fitting techniques that not only extract their location, but also their profile, which permits to distinguish between sharp and smooth features. Profile parameters are then mapped to stylistic parameters such as brush orientation, size or opacity to give rise to a wide range of line-based styles. | en_US |
dc.publisher | The Eurographics Association and Blackwell Publishing Ltd. | en_US |
dc.title | Implicit Brushes for Stylized Line-based Rendering | en_US |
dc.description.seriesinformation | Computer Graphics Forum | en_US |