SQuad: Compact Representation for Triangle Meshes
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Date
2011Author
Gurung, Topraj
Laney, Daniel
Lindstrom, Peter
Rossignac, Jarek
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The SQuad data structure represents the connectivity of a triangle mesh by its "S table" of about 2 rpt (integer references per triangle). Yet it allows for a simple implementation of expected constant-time, random-access operators for traversing the mesh, including in-order traversal of the triangles incident upon a vertex. SQuad is more compact than the Corner Table (CT), which stores 6 rpt, and than the recently proposed SOT, which stores 3 rpt. However, in-core access is generally faster in CT than in SQuad, and SQuad requires rebuilding the S table if the connectivity is altered. The storage reduction and memory coherence opportunities it offers may help to reduce the frequency of page faults and cache misses when accessing elements of a mesh that does not fit in memory. We provide the details of a simple algorithm that builds the S table and of an optimized implementation of the SQuad operators.
BibTeX
@article {10.1111:j.1467-8659.2011.01866.x,
journal = {Computer Graphics Forum},
title = {{SQuad: Compact Representation for Triangle Meshes}},
author = {Gurung, Topraj and Laney, Daniel and Lindstrom, Peter and Rossignac, Jarek},
year = {2011},
publisher = {The Eurographics Association and Blackwell Publishing Ltd.},
ISSN = {1467-8659},
DOI = {10.1111/j.1467-8659.2011.01866.x}
}
journal = {Computer Graphics Forum},
title = {{SQuad: Compact Representation for Triangle Meshes}},
author = {Gurung, Topraj and Laney, Daniel and Lindstrom, Peter and Rossignac, Jarek},
year = {2011},
publisher = {The Eurographics Association and Blackwell Publishing Ltd.},
ISSN = {1467-8659},
DOI = {10.1111/j.1467-8659.2011.01866.x}
}