Computing Local Signed Distance Fields for Large Polygonal Models
Abstract
The signed distance field for a polygonal model is a useful representation that facilitates efficient computation in many visualization and geometric processing tasks. Often it is more effective to build a local distance field only within a narrow band around the surface that holds local geometric information for the model. In this paper, we present a novel technique to construct a volumetric local signed distance field of a polygonal model. To compute the local field efficiently, exactly those cells that cross the polygonal surface are found first through a new voxelization method, building a list of intersecting triangles for each boundary cell. After their neighboring cells are classified, the triangle lists are exploited to compute the local signed distance field with minimized voxel-totriangle distance computations. While several efficient methods for computing the distance field, particularly those harnessing the graphics processing unit's (GPU's) processing power, have recently been proposed, we focus on a CPU-based technique, intended to deal flexibly with large polygonal models and high-resolution grids that are often too bulky for GPU computation.
BibTeX
@article {10.1111:j.1467-8659.2008.01210.x,
journal = {Computer Graphics Forum},
title = {{Computing Local Signed Distance Fields for Large Polygonal Models}},
author = {Chang, Byungjoon and Cha, Deukhyun and Ihm, Insung},
year = {2008},
publisher = {The Eurographics Association and Blackwell Publishing Ltd.},
ISSN = {1467-8659},
DOI = {10.1111/j.1467-8659.2008.01210.x}
}
journal = {Computer Graphics Forum},
title = {{Computing Local Signed Distance Fields for Large Polygonal Models}},
author = {Chang, Byungjoon and Cha, Deukhyun and Ihm, Insung},
year = {2008},
publisher = {The Eurographics Association and Blackwell Publishing Ltd.},
ISSN = {1467-8659},
DOI = {10.1111/j.1467-8659.2008.01210.x}
}