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dc.contributor.authorPretorius, Pieter C.en_US
dc.contributor.authorGain, Jamesen_US
dc.contributor.authorLastic, Mauden_US
dc.contributor.authorCordonnier, Guillaumeen_US
dc.contributor.authorChen, Jiongen_US
dc.contributor.authorRohmer, Damienen_US
dc.contributor.authorCani, Marie-Pauleen_US
dc.contributor.editorBermano, Amit H.en_US
dc.contributor.editorKalogerakis, Evangelosen_US
dc.date.accessioned2024-04-16T14:40:39Z
dc.date.available2024-04-16T14:40:39Z
dc.date.issued2024
dc.identifier.issn1467-8659
dc.identifier.urihttps://doi.org/10.1111/cgf.15034
dc.identifier.urihttps://diglib.eg.org:443/handle/10.1111/cgf15034
dc.description.abstractExplosive volcanic eruptions rank among the most terrifying natural phenomena, and are thus frequently depicted in films, games, and other media, usually with a bespoke once-off solution. In this paper, we introduce the first general-purpose model for bi-directional interaction between the atmosphere and a volcano plume. In line with recent interactive volcano models, we approximate the plume dynamics with Lagrangian disks and spheres and the atmosphere with sparse layers of 2D Eulerian grids, enabling us to focus on the transfer of physical quantities such as temperature, ash, moisture, and wind velocity between these sub-models. We subsequently generate volumetric animations by noise-based procedural upsampling keyed to aspects of advection, convection, moisture, and ash content to generate a fully-realized volcanic skyscape. Our model captures most of the visually salient features emerging from volcano-sky interaction, such as windswept plumes, enmeshed cap, bell and skirt clouds, shockwave effects, ash rain, and sheathes of lightning visible in the dark.en_US
dc.publisherThe Eurographics Association and John Wiley & Sons Ltd.en_US
dc.rightsAttribution 4.0 International License
dc.rights.urihttps://creativecommons.org/licenses/by/4.0/
dc.subjectCCS Concepts: Computer Graphics -> Physical simulation; Procedural animation
dc.subjectComputer Graphics
dc.subjectPhysical simulation
dc.subjectProcedural animation
dc.titleVolcanic Skies: Coupling Explosive Eruptions with Atmospheric Simulation to Create Consistent Skyscapesen_US
dc.description.seriesinformationComputer Graphics Forum
dc.description.sectionheadersSimulating Natural Phenomena
dc.description.volume43
dc.description.number2
dc.identifier.doi10.1111/cgf.15034
dc.identifier.pages13 pages


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Attribution 4.0 International License
Except where otherwise noted, this item's license is described as Attribution 4.0 International License