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dc.contributor.authorRorberg, Shiren_US
dc.contributor.authorVaxman, Amiren_US
dc.contributor.authorBen-Chen, Mirelaen_US
dc.contributor.editorMemari, Pooranen_US
dc.contributor.editorSolomon, Justinen_US
dc.date.accessioned2023-06-30T06:19:16Z
dc.date.available2023-06-30T06:19:16Z
dc.date.issued2023
dc.identifier.issn1467-8659
dc.identifier.urihttps://doi.org/10.1111/cgf.14914
dc.identifier.urihttps://diglib.eg.org:443/handle/10.1111/cgf14914
dc.description.abstractWe propose a novel Möbius interpolator that takes as an input a discrete map between the vertices of two planar triangle meshes, and outputs a continuous map on the input domain. The output map interpolates the discrete map, is continuous between triangles, and has low quasi-conformal distortion when the input map is discrete conformal. Our map leads to considerably smoother texture transfer compared to the alternatives, even on very coarse triangulations. Furthermore, our approach has a closed-form expression, is local, applicable to any discrete map, and leads to smooth results even for extreme deformations. Finally, by working with local intrinsic coordinates, our approach is easily generalizable to discrete maps between a surface triangle mesh and a planar mesh, i.e., a planar parameterization. We compare our method with existing approaches, and demonstrate better texture transfer results, and lower quasi-conformal errors.en_US
dc.publisherThe Eurographics Association and John Wiley & Sons Ltd.en_US
dc.titleBPM: Blended Piecewise Möbius Mapsen_US
dc.description.seriesinformationComputer Graphics Forum
dc.description.sectionheadersShape Correspondence
dc.description.volume42
dc.description.number5
dc.identifier.doi10.1111/cgf.14914
dc.identifier.pages12 pages


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  • 42-Issue 5
    Geometry Processing 2023 - Symposium Proceedings

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