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dc.contributor.authorBelcour, Laurenten_US
dc.contributor.authorBarla, Pascalen_US
dc.contributor.authorGuennebaud, Gaëlen_US
dc.contributor.editorRitschel, Tobiasen_US
dc.contributor.editorWeidlich, Andreaen_US
dc.date.accessioned2023-06-27T07:03:24Z
dc.date.available2023-06-27T07:03:24Z
dc.date.issued2023
dc.identifier.issn1467-8659
dc.identifier.urihttps://doi.org/10.1111/cgf.14886
dc.identifier.urihttps://diglib.eg.org:443/handle/10.1111/cgf14886
dc.description.abstractSpectral rendering is essential for the production of physically-plausible synthetic images, but requires to introduce several changes in the content generation pipeline. In particular, the authoring of spectral material properties (e.g., albedo maps, indices of refraction, transmittance coefficients) raises new problems. While a large panel of computer graphics methods exists to upsample a RGB color to a spectrum, they all provide a one-to-one mapping. This limits the ability to control interesting color changes such as the Usambara effect or metameric spectra. In this work, we introduce a one-to-many mapping in which we show how we can explore the set of all spectra reproducing a given input color. We apply this method to different colour changing effects such as vathochromism - the change of color with depth, and metamerism.en_US
dc.publisherThe Eurographics Association and John Wiley & Sons Ltd.en_US
dc.titleOne-to-Many Spectral Upsampling of Reflectances and Transmittancesen_US
dc.description.seriesinformationComputer Graphics Forum
dc.description.sectionheadersSpectral
dc.description.volume42
dc.description.number4
dc.identifier.doi10.1111/cgf.14886
dc.identifier.pages11 pages


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  • 42-Issue 4
    Rendering 2023 - Symposium Proceedings

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