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dc.contributor.authorBatch, Andreaen_US
dc.contributor.authorShin, Sungboken_US
dc.contributor.authorLiu, Juliaen_US
dc.contributor.authorButcher, Peter W. S.en_US
dc.contributor.authorRitsos, Panagiotis D.en_US
dc.contributor.authorElmqvist, Niklasen_US
dc.contributor.editorBujack, Roxanaen_US
dc.contributor.editorArchambault, Danielen_US
dc.contributor.editorSchreck, Tobiasen_US
dc.date.accessioned2023-06-10T06:17:13Z
dc.date.available2023-06-10T06:17:13Z
dc.date.issued2023
dc.identifier.issn1467-8659
dc.identifier.urihttps://doi.org/10.1111/cgf.14835
dc.identifier.urihttps://diglib.eg.org:443/handle/10.1111/cgf14835
dc.description.abstractAs visualization makes the leap to mobile and situated settings, where data is increasingly integrated with the physical world using mixed reality, there is a corresponding need for effectively managing the immersed user's view of situated visualizations. In this paper we present an analysis of view management techniques for situated 3D visualizations in handheld augmented reality: a shadowbox, a world-in-miniature metaphor, and an interactive tour. We validate these view management solutions through a concrete implementation of all techniques within a situated visualization framework built using a web-based augmented reality visualization toolkit, and present results from a user study in augmented reality accessed using handheld mobile devices.en_US
dc.publisherThe Eurographics Association and John Wiley & Sons Ltd.en_US
dc.rightsAttribution 4.0 International License
dc.rights.urihttps://creativecommons.org/licenses/by/4.0/
dc.subjectCCS Concepts: Human-centered computing -> User interface management systems; Visualization systems and tools; Visualization theory, concepts and paradigms
dc.subjectHuman centered computing
dc.subjectUser interface management systems
dc.subjectVisualization systems and tools
dc.subjectVisualization theory
dc.subjectconcepts and paradigms
dc.titleEvaluating View Management for Situated Visualization in Web-based Handheld ARen_US
dc.description.seriesinformationComputer Graphics Forum
dc.description.sectionheadersWhere to Look? AR, VR, and Attention
dc.description.volume42
dc.description.number3
dc.identifier.doi10.1111/cgf.14835
dc.identifier.pages349-360
dc.identifier.pages12 pages


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  • 42-Issue 3
    EuroVis 2023 - Conference Proceedings

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Attribution 4.0 International License
Except where otherwise noted, this item's license is described as Attribution 4.0 International License