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dc.contributor.authorKuťák, Daviden_US
dc.contributor.authorVázquez, Pere‐Pauen_US
dc.contributor.authorIsenberg, Tobiasen_US
dc.contributor.authorKrone, Michaelen_US
dc.contributor.authorBaaden, Marcen_US
dc.contributor.authorByška, Janen_US
dc.contributor.authorKozlíková, Barboraen_US
dc.contributor.authorMiao, Haichaoen_US
dc.contributor.editorHauser, Helwig and Alliez, Pierreen_US
dc.date.accessioned2023-10-06T11:58:54Z
dc.date.available2023-10-06T11:58:54Z
dc.date.issued2023
dc.identifier.issn1467-8659
dc.identifier.urihttps://doi.org/10.1111/cgf.14738
dc.identifier.urihttps://diglib.eg.org:443/handle/10.1111/cgf14738
dc.description.abstractVisualization plays a crucial role in molecular and structural biology. It has been successfully applied to a variety of tasks, including structural analysis and interactive drug design. While some of the challenges in this area can be overcome with more advanced visualization and interaction techniques, others are challenging primarily due to the limitations of the hardware devices used to interact with the visualized content. Consequently, visualization researchers are increasingly trying to take advantage of new technologies to facilitate the work of domain scientists. Some typical problems associated with classic 2D interfaces, such as regular desktop computers, are a lack of natural spatial understanding and interaction, and a limited field of view. These problems could be solved by immersive virtual environments and corresponding hardware, such as virtual reality head‐mounted displays. Thus, researchers are investigating the potential of immersive virtual environments in the field of molecular visualization. There is already a body of work ranging from educational approaches to protein visualization to applications for collaborative drug design. This review focuses on molecular visualization in immersive virtual environments as a whole, aiming to cover this area comprehensively. We divide the existing papers into different groups based on their application areas, and types of tasks performed. Furthermore, we also include a list of available software tools. We conclude the report with a discussion of potential future research on molecular visualization in immersive environments.en_US
dc.publisher© 2023 Eurographics ‐ The European Association for Computer Graphics and John Wiley & Sons Ltd.en_US
dc.rightsAttribution 4.0 International License
dc.rights.urihttps://creativecommons.org/licenses/by/4.0/
dc.subjectvirtual environments
dc.subjectvisualization
dc.subjectscientific visualization
dc.titleState of the Art of Molecular Visualization in Immersive Virtual Environmentsen_US
dc.description.seriesinformationComputer Graphics Forum
dc.description.sectionheadersORIGINAL ARTICLES
dc.description.volume42
dc.description.number6
dc.identifier.doi10.1111/cgf.14738
dc.description.documenttypestar


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Attribution 4.0 International License
Except where otherwise noted, this item's license is described as Attribution 4.0 International License