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dc.contributor.authorProbst, T.en_US
dc.contributor.authorTeschner, M.en_US
dc.contributor.editorHauser, Helwig and Alliez, Pierreen_US
dc.date.accessioned2023-03-22T15:07:13Z
dc.date.available2023-03-22T15:07:13Z
dc.date.issued2023
dc.identifier.issn1467-8659
dc.identifier.urihttps://doi.org/10.1111/cgf.14727
dc.identifier.urihttps://diglib.eg.org:443/handle/10.1111/cgf14727
dc.description.abstractWe propose a novel monolithic pure SPH formulation to simulate fluids strongly coupled with rigid bodies. This includes fluid incompressibility, fluid–rigid interface handling and rigid–rigid contact handling with a viable implicit particle‐based dry friction formulation. The resulting global system is solved using a new accelerated solver implementation that outperforms existing fluid and coupled rigid–fluid simulation approaches. We compare results of our simulation method to analytical solutions, show performance evaluations of our solver and present a variety of new and challenging simulation scenarios.en_US
dc.publisherEurographics ‐ The European Association for Computer Graphics and John Wiley & Sons Ltd.en_US
dc.rightsAttribution 4.0 International License
dc.rights.urihttps://creativecommons.org/licenses/by/4.0/
dc.subjectanimation
dc.subjectphysically based animation
dc.subjectparticle systems
dc.subjectfluid modelling
dc.titleMonolithic Friction and Contact Handling for Rigid Bodies and Fluids Using SPHen_US
dc.description.seriesinformationComputer Graphics Forum
dc.description.sectionheadersArticles
dc.description.volume42
dc.description.number1
dc.identifier.doi10.1111/cgf.14727
dc.identifier.pages155-179


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Attribution 4.0 International License
Except where otherwise noted, this item's license is described as Attribution 4.0 International License