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dc.contributor.authorBitterli, Benedikten_US
dc.contributor.authord'Eon, Eugeneen_US
dc.contributor.editorGhosh, Abhijeeten_US
dc.contributor.editorWei, Li-Yien_US
dc.date.accessioned2022-07-01T15:36:52Z
dc.date.available2022-07-01T15:36:52Z
dc.date.issued2022
dc.identifier.issn1467-8659
dc.identifier.urihttps://doi.org/10.1111/cgf.14589
dc.identifier.urihttps://diglib.eg.org:443/handle/10.1111/cgf14589
dc.description.abstractWe consider the problem of multiple scattering on Smith microfacets. This problem is equivalent to computing volumetric light transport in a homogeneous slab. Although the symmetry of the slab allows for significant simplification, fully analytic solutions are scarce and not general enough for most applications. Standard Monte Carlo simulation, although general, is expensive and leads to variance that must be dealt with. We present the first unbiased, truly position-free path integral for evaluating the BSDF of a homogeneous slab. We collapse the spatially-1D path integral of previous works to a position-free form using an analytical preintegration of collision distances. Evaluation of the resulting path integral, which now contains only directions, reduces to simple recursive manipulation of exponential distributions. Applying Monte Carlo to solve the reduced integration problem leads to lower variance. Our new algorithm allows us to render multiple scattering on Smith microfacets with less variance than prior work, and, in the case of conductors, to do so without any bias. Additionally, our algorithm can also be used to accelerate the rendering of BSDFs containing volumetrically scattering layers, at reduced variance compared to standard Monte Carlo integration.en_US
dc.publisherThe Eurographics Association and John Wiley & Sons Ltd.en_US
dc.subjectCCS Concepts: Computing methodologies --> Reflectance modeling
dc.subjectComputing methodologies
dc.subjectReflectance modeling
dc.titleA Position-Free Path Integral for Homogeneous Slabs and Multiple Scattering on Smith Microfacetsen_US
dc.description.seriesinformationComputer Graphics Forum
dc.description.sectionheadersBXDFs
dc.description.volume41
dc.description.number4
dc.identifier.doi10.1111/cgf.14589
dc.identifier.pages93-104
dc.identifier.pages12 pages


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  • 41-Issue 4
    Rendering 2022 - Symposium Proceedings

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