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dc.contributor.authorOliveira, Felipeen_US
dc.contributor.authorPaiva, Afonsoen_US
dc.contributor.editorHauser, Helwig and Alliez, Pierreen_US
dc.date.accessioned2022-10-11T05:24:55Z
dc.date.available2022-10-11T05:24:55Z
dc.date.issued2022
dc.identifier.issn1467-8659
dc.identifier.urihttps://doi.org/10.1111/cgf.14510
dc.identifier.urihttps://diglib.eg.org:443/handle/10.1111/cgf14510
dc.description.abstractThis paper presents a novel and practical screen‐space liquid rendering for particle‐based fluids for real‐time applications. Our rendering pipeline performs particle filtering only in a narrow‐band around the boundary particles to provide a smooth liquid surface with volumetric rendering effects. We also introduce a novel boundary detection method allowing the user to select particle layers from the liquid interface. The proposed approach is simple, fast, memory‐efficient, easy to code and it can be adapted straightforwardly in the standard screen‐space rendering methods, even in GPU architectures. We show through a set of experiments how the prior screen‐space techniques can be benefited and improved by our approach.en_US
dc.publisher© 2022 Eurographics ‐ The European Association for Computer Graphics and John Wiley & Sons Ltd.en_US
dc.subjectfluid modelling
dc.subjectanimation
dc.subjectpoint‐based graphics
dc.subjectrendering
dc.titleNarrow‐Band Screen‐Space Fluid Renderingen_US
dc.description.seriesinformationComputer Graphics Forum
dc.description.sectionheadersArticles
dc.description.volume41
dc.description.number6
dc.identifier.doi10.1111/cgf.14510
dc.identifier.pages82-93


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