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dc.contributor.authorMajercik, Zanderen_US
dc.contributor.authorMüller, Thomasen_US
dc.contributor.authorKeller, Alexanderen_US
dc.contributor.authorNowrouzezahrai, Dereken_US
dc.contributor.authorMcGuire, Morganen_US
dc.contributor.editorHauser, Helwig and Alliez, Pierreen_US
dc.date.accessioned2022-03-25T12:31:02Z
dc.date.available2022-03-25T12:31:02Z
dc.date.issued2022
dc.identifier.issn1467-8659
dc.identifier.urihttps://doi.org/10.1111/cgf.14427
dc.identifier.urihttps://diglib.eg.org:443/handle/10.1111/cgf14427
dc.description.abstractInteractive global illumination remains a challenge in radiometrically and geometrically complex scenes. Specialized sampling strategies are effective for specular and near‐specular transport because the scattering has relatively low directional variance per scattering event. In contrast, the high variance from transport paths comprising multiple rough glossy or diffuse scattering events remains notoriously difficult to resolve with a small number of samples. We extend unidirectional path tracing to address this by combining screen‐space reservoir resampling and sparse world‐space probes, significantly improving sample efficiency for transport contributions that terminate on diffuse scattering events. Our experiments demonstrate a clear improvement—at equal time and equal quality—over purely path traced and purely probe‐based baselines. Moreover, when combined with commodity denoisers, we are able to interactively render global illumination in complex scenes.en_US
dc.publisher© 2022 Eurographics ‐ The European Association for Computer Graphics and John Wiley & Sons Ltden_US
dc.subjectglobal illumination
dc.subjectray tracing
dc.subjectreal‐time rendering
dc.subjectrendering
dc.titleDynamic Diffuse Global Illumination Resamplingen_US
dc.description.seriesinformationComputer Graphics Forum
dc.description.sectionheadersArticles
dc.description.volume41
dc.description.number1
dc.identifier.doi10.1111/cgf.14427
dc.identifier.pages158-171


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