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dc.contributor.authorLyon, Maxen_US
dc.contributor.authorCampen, Marcelen_US
dc.contributor.authorKobbelt, Leifen_US
dc.contributor.editorDigne, Julie and Crane, Keenanen_US
dc.date.accessioned2021-07-10T07:46:25Z
dc.date.available2021-07-10T07:46:25Z
dc.date.issued2021
dc.identifier.issn1467-8659
dc.identifier.urihttps://doi.org/10.1111/cgf.14365
dc.identifier.urihttps://diglib.eg.org:443/handle/10.1111/cgf14365
dc.description.abstractA common approach to automatic quad layout generation on surfaces is to, in a first stage, decide on the positioning of irregular layout vertices, followed by finding sensible layout edges connecting these vertices and partitioning the surface into quadrilateral patches in a second stage. While this two-step approach reduces the problem's complexity, this separation also limits the result quality. In the worst case, the set of layout vertices fixed in the first stage without consideration of the second may not even permit a valid quad layout. We propose an algorithm for the creation of quad layouts in which the initial layout vertices can be adjusted in the second stage. Whenever beneficial for layout quality or even validity, these vertices may be moved within a prescribed radius or even be removed. Our algorithm is based on a robust quantization strategy, turning a continuous T-mesh structure into a discrete layout. We show the effectiveness of our algorithm on a variety of inputs.en_US
dc.publisherThe Eurographics Association and John Wiley & Sons Ltd.en_US
dc.subjectComputing methodologies
dc.subjectComputer graphics
dc.subjectMesh models
dc.subjectMesh geometry models
dc.subjectShape modeling
dc.titleSimpler Quad Layouts using Relaxed Singularitiesen_US
dc.description.seriesinformationComputer Graphics Forum
dc.description.sectionheadersDirection Fields and Quads
dc.description.volume40
dc.description.number5
dc.identifier.doi10.1111/cgf.14365
dc.identifier.pages169-179


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  • 40-Issue 5
    Geometry Processing 2021 - Symposium Proceedings

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