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dc.contributor.authorLiu, Hsueh-Ti Dereken_US
dc.contributor.authorJacobson, Alecen_US
dc.contributor.editorDigne, Julie and Crane, Keenanen_US
dc.date.accessioned2021-07-10T07:46:13Z
dc.date.available2021-07-10T07:46:13Z
dc.date.issued2021
dc.identifier.issn1467-8659
dc.identifier.urihttps://doi.org/10.1111/cgf.14356
dc.identifier.urihttps://diglib.eg.org:443/handle/10.1111/cgf14356
dc.description.abstractThis paper introduces a new method to stylize 3D geometry. The key observation is that the surface normal is an effective instrument to capture different geometric styles. Centered around this observation, we cast stylization as a shape analogy problem, where the analogy relationship is defined on the surface normal. This formulation can deform a 3D shape into different styles within a single framework. One can plug-and-play different target styles by providing an exemplar shape or an energy-based style description (e.g., developable surfaces). Our surface stylization methodology enables Normal Captures as a geometric counterpart to material captures (MatCaps) used in rendering, and the prototypical concept of Spherical Shape Analogies as a geometric counterpart to image analogies in image processing.en_US
dc.publisherThe Eurographics Association and John Wiley & Sons Ltd.en_US
dc.titleNormal-Driven Spherical Shape Analogiesen_US
dc.description.seriesinformationComputer Graphics Forum
dc.description.sectionheadersShape Synthesis and Editing
dc.description.volume40
dc.description.number5
dc.identifier.doi10.1111/cgf.14356
dc.identifier.pages45-55


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  • 40-Issue 5
    Geometry Processing 2021 - Symposium Proceedings

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