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dc.contributor.authorTapia, Javieren_US
dc.contributor.authorRomero, Cristianen_US
dc.contributor.authorPérez, Jesúsen_US
dc.contributor.authorOtaduy, Miguel A.en_US
dc.contributor.editorBenes, Bedrich and Hauser, Helwigen_US
dc.date.accessioned2021-10-08T07:38:03Z
dc.date.available2021-10-08T07:38:03Z
dc.date.issued2021
dc.identifier.issn1467-8659
dc.identifier.urihttps://doi.org/10.1111/cgf.14199
dc.identifier.urihttps://diglib.eg.org:443/handle/10.1111/cgf14199
dc.description.abstractWe present a method to augment parametric skeletal models with subspace soft‐tissue deformations. We combine the benefits of data‐driven skeletal models, i.e. accurate replication of contact‐free static deformations, with the benefits of pure physics‐based models, i.e. skin and skeletal reaction to contact and inertial motion with two‐way coupling. We succeed to do so in a highly efficient manner, thanks to a careful choice of reduced model for the subspace deformation. With our method, it is easy to design expressive reduced models with efficient yet accurate force computations, without the need for training deformation examples. We demonstrate the application of our method to parametric models of human bodies, SMPL, and hands, MANO, with interactive simulations of contact with nonlinear soft‐tissue deformation and skeletal response.>en_US
dc.publisher© 2021 Eurographics ‐ The European Association for Computer Graphics and John Wiley & Sons Ltden_US
dc.subjectanimation
dc.subjectnatural phenomena animation
dc.subjectphysically based animation
dc.titleParametric Skeletons with Reduced Soft‐Tissue Deformationsen_US
dc.description.seriesinformationComputer Graphics Forum
dc.description.sectionheadersArticles
dc.description.volume40
dc.description.number6
dc.identifier.doi10.1111/cgf.14199
dc.identifier.pages34-46


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