Fast Out-of-Core Octree Generation for Massive Point Clouds
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Date
2020Author
Schütz, Markus
Ohrhallinger, Stefan
Wimmer, Michael
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We propose an efficient out-of-core octree generation method for arbitrarily large point clouds. It utilizes a hierarchical counting sort to quickly split the point cloud into small chunks, which are then processed in parallel. Levels of detail are generated by subsampling the full data set bottom up using one of multiple exchangeable sampling strategies.We introduce a fast hierarchical approximate blue-noise strategy and compare it to a uniform random sampling strategy. The throughput, including out-of-core access to disk, generating the octree, and writing the final result to disk, is about an order of magnitude faster than the state of the art, and reaches up to around 6 million points per second for the blue-noise approach and up to around 9 million points per second for the uniform random approach on modern SSDs.
BibTeX
@article {10.1111:cgf.14134,
journal = {Computer Graphics Forum},
title = {{Fast Out-of-Core Octree Generation for Massive Point Clouds}},
author = {Schütz, Markus and Ohrhallinger, Stefan and Wimmer, Michael},
year = {2020},
publisher = {The Eurographics Association and John Wiley & Sons Ltd.},
ISSN = {1467-8659},
DOI = {10.1111/cgf.14134}
}
journal = {Computer Graphics Forum},
title = {{Fast Out-of-Core Octree Generation for Massive Point Clouds}},
author = {Schütz, Markus and Ohrhallinger, Stefan and Wimmer, Michael},
year = {2020},
publisher = {The Eurographics Association and John Wiley & Sons Ltd.},
ISSN = {1467-8659},
DOI = {10.1111/cgf.14134}
}