dc.contributor.author | Zhao, Zipeng | en_US |
dc.contributor.author | Huang, Kemeng | en_US |
dc.contributor.author | Li, Chen | en_US |
dc.contributor.author | Wang, Changbo | en_US |
dc.contributor.author | Qin, Hong | en_US |
dc.contributor.editor | Eisemann, Elmar and Jacobson, Alec and Zhang, Fang-Lue | en_US |
dc.date.accessioned | 2020-10-29T18:50:07Z | |
dc.date.available | 2020-10-29T18:50:07Z | |
dc.date.issued | 2020 | |
dc.identifier.issn | 1467-8659 | |
dc.identifier.uri | https://doi.org/10.1111/cgf.14130 | |
dc.identifier.uri | https://diglib.eg.org:443/handle/10.1111/cgf14130 | |
dc.description.abstract | efficiently simulate ductile fracture with GPU optimization. At the theoretical level of physically-based modeling and simulation, our PPF approach assumes the fracture sensitivity of the material increases with the plastic strain accumulation. As a result, we first develop a hardening-related fracture toughness function towards phase-field evolution. Second, we follow the associative flow rule and adopt a novel degraded von Mises yield criterion. In this way, we establish the tight coupling of the phase-field and plastic treatment, with which our PPF method can present distinct elastoplasticity, necking, and fracture characteristics during ductile fracture simulation. At the numerical level towards GPU optimization, we further devise an advanced parallel framework, which takes the full advantages of hierarchical architecture. Our strategy dramatically enhances the computational efficiency of preprocessing and phase-field evolution for our PPF with the material point method (MPM). Based on our extensive experiments on a variety of benchmarks, our novel method's performance gain can reach 1.56x speedup of the primary GPU MPM. Finally, our comprehensive simulation results have confirmed that this new PPF method can efficiently and realistically simulate complex ductile fracture phenomena in 3D interactive graphics and animation. | en_US |
dc.publisher | The Eurographics Association and John Wiley & Sons Ltd. | en_US |
dc.subject | Computing methodologies | |
dc.subject | Physical simulation | |
dc.subject | Parallel algorithms | |
dc.title | A Novel Plastic Phase-Field Method for Ductile Fracture with GPU Optimization | en_US |
dc.description.seriesinformation | Computer Graphics Forum | |
dc.description.sectionheaders | Physics-based Material Animation | |
dc.description.volume | 39 | |
dc.description.number | 7 | |
dc.identifier.doi | 10.1111/cgf.14130 | |
dc.identifier.pages | 105-117 | |