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dc.contributor.authorFrey, S.en_US
dc.contributor.editorBenes, Bedrich and Hauser, Helwigen_US
dc.date.accessioned2021-02-27T19:02:25Z
dc.date.available2021-02-27T19:02:25Z
dc.date.issued2021
dc.identifier.issn1467-8659
dc.identifier.urihttps://doi.org/10.1111/cgf.14092
dc.identifier.urihttps://diglib.eg.org:443/handle/10.1111/cgf14092
dc.description.abstractWe present our approach for the dense visualization and temporal exploration of moving and deforming shapes from scientific experiments and simulations. Our image space representation is created by convolving a noise texture along shape contours (akin to LIC). Beyond indicating spatial structure via luminosity, we additionally use colour to depict time or classes of shapes via automatically customized maps. This representation summarizes temporal evolution, and provides the basis for interactive user navigation in the spatial and temporal domain in combination with traditional renderings. Our efficient implementation supports the quick and progressive generation of our representation in parallel as well as adaptive temporal splits to reduce overlap. We discuss and demonstrate the utility of our approach using 2D and 3D scalar fields from experiments and simulations.en_US
dc.publisher© 2021 Eurographics ‐ The European Association for Computer Graphics and John Wiley & Sons Ltden_US
dc.subjectdense visualization
dc.subjecttime‐dependent scalar data
dc.subjecttemporal exploration
dc.subjectparallel computing
dc.titleTemporally Dense Exploration of Moving and Deforming Shapesen_US
dc.description.seriesinformationComputer Graphics Forum
dc.description.sectionheadersArticles
dc.description.volume40
dc.description.number1
dc.identifier.doi10.1111/cgf.14092
dc.identifier.pages7-21


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