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dc.contributor.authorCanabal, José A.en_US
dc.contributor.authorOtaduy, Miguel A.en_US
dc.contributor.authorKim, Byungmoonen_US
dc.contributor.authorEchevarria, Joseen_US
dc.contributor.editorPanozzo, Daniele and Assarsson, Ulfen_US
dc.date.accessioned2020-05-24T12:54:16Z
dc.date.available2020-05-24T12:54:16Z
dc.date.issued2020
dc.identifier.issn1467-8659
dc.identifier.urihttps://doi.org/10.1111/cgf.13955
dc.identifier.urihttps://diglib.eg.org:443/handle/10.1111/cgf13955
dc.description.abstractWe present a new system for interactive dendritic painting. Dendritic painting is characterized by the unique and intricate branching patterns that grow from the interaction of inks, solvents and medium. Painting sessions thus become very dynamic and experimental. To achieve a compelling simulation of this painting technique we introduce a new Reaction-Diffusion model with carefully designed terms to allow natural interactions in a painting context. We include additional user control not possible in the real world to guide and constrain the growth of the patterns in expressive ways. Our multi-field model is able to capture and simulate all these complex phenomena efficiently in real time, expanding the tools available to the digital artist, while producing compelling animations for motion graphics.en_US
dc.publisherThe Eurographics Association and John Wiley & Sons Ltd.en_US
dc.rightsAttribution 4.0 International License
dc.rights.urihttps://creativecommons.org/licenses/by/4.0/
dc.subjectComputing methodologies
dc.subjectPhysical simulation
dc.titleSimulation of Dendritic Paintingen_US
dc.description.seriesinformationComputer Graphics Forum
dc.description.sectionheadersSimulation of Fractures, Skyscapes, and Dendritic Paintings
dc.description.volume39
dc.description.number2
dc.identifier.doi10.1111/cgf.13955
dc.identifier.pages597-606


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Attribution 4.0 International License
Except where otherwise noted, this item's license is described as Attribution 4.0 International License