dc.contributor.author | Canabal, José A. | en_US |
dc.contributor.author | Otaduy, Miguel A. | en_US |
dc.contributor.author | Kim, Byungmoon | en_US |
dc.contributor.author | Echevarria, Jose | en_US |
dc.contributor.editor | Panozzo, Daniele and Assarsson, Ulf | en_US |
dc.date.accessioned | 2020-05-24T12:54:16Z | |
dc.date.available | 2020-05-24T12:54:16Z | |
dc.date.issued | 2020 | |
dc.identifier.issn | 1467-8659 | |
dc.identifier.uri | https://doi.org/10.1111/cgf.13955 | |
dc.identifier.uri | https://diglib.eg.org:443/handle/10.1111/cgf13955 | |
dc.description.abstract | We present a new system for interactive dendritic painting. Dendritic painting is characterized by the unique and intricate branching patterns that grow from the interaction of inks, solvents and medium. Painting sessions thus become very dynamic and experimental. To achieve a compelling simulation of this painting technique we introduce a new Reaction-Diffusion model with carefully designed terms to allow natural interactions in a painting context. We include additional user control not possible in the real world to guide and constrain the growth of the patterns in expressive ways. Our multi-field model is able to capture and simulate all these complex phenomena efficiently in real time, expanding the tools available to the digital artist, while producing compelling animations for motion graphics. | en_US |
dc.publisher | The Eurographics Association and John Wiley & Sons Ltd. | en_US |
dc.rights | Attribution 4.0 International License | |
dc.rights.uri | https://creativecommons.org/licenses/by/4.0/ | |
dc.subject | Computing methodologies | |
dc.subject | Physical simulation | |
dc.title | Simulation of Dendritic Painting | en_US |
dc.description.seriesinformation | Computer Graphics Forum | |
dc.description.sectionheaders | Simulation of Fractures, Skyscapes, and Dendritic Paintings | |
dc.description.volume | 39 | |
dc.description.number | 2 | |
dc.identifier.doi | 10.1111/cgf.13955 | |
dc.identifier.pages | 597-606 | |