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dc.contributor.authorChitalu, Floyd M.en_US
dc.contributor.authorMiao, Qinghaien_US
dc.contributor.authorSubr, Karticen_US
dc.contributor.authorKomura, Takuen_US
dc.contributor.editorPanozzo, Daniele and Assarsson, Ulfen_US
dc.date.accessioned2020-05-24T12:54:12Z
dc.date.available2020-05-24T12:54:12Z
dc.date.issued2020
dc.identifier.issn1467-8659
dc.identifier.urihttps://doi.org/10.1111/cgf.13953
dc.identifier.urihttps://diglib.eg.org:443/handle/10.1111/cgf13953
dc.description.abstractWe present a remeshing-free brittle fracture simulation method under the assumption of quasi-static linear elastic fracture mechanics (LEFM). To achieve this, we devise two algorithms. First, we develop an approximate volumetric simulation, based on the extended Finite Element Method (XFEM), to initialize and propagate Lagrangian crack-fronts. We model the geometry of fracture explicitly as a surface mesh, which allows us to generate high-resolution crack surfaces that are decoupled from the resolution of the deformation mesh. Our second contribution is a mesh cutting algorithm, which produces fragments of the input mesh using the fracture surface. We do this by directly operating on the half-edge data structures of two surface meshes, which enables us to cut general surface meshes including those of concave polyhedra and meshes with abutting concave polygons. Since we avoid triangulation for cutting, the connectivity of the resulting fragments is identical to the (uncut) input mesh except at edges introduced by the cut. We evaluate our simulation and cutting algorithms and show that they outperform state-of-the-art approaches both qualitatively and quantitatively.en_US
dc.publisherThe Eurographics Association and John Wiley & Sons Ltd.en_US
dc.rightsAttribution 4.0 International License
dc.rights.urihttps://creativecommons.org/licenses/by/4.0/
dc.subjectComputing methodologies
dc.subjectPhysical simulation
dc.subjectMesh geometry models
dc.titleDisplacement-Correlated XFEM for Simulating Brittle Fractureen_US
dc.description.seriesinformationComputer Graphics Forum
dc.description.sectionheadersSimulation of Fractures, Skyscapes, and Dendritic Paintings
dc.description.volume39
dc.description.number2
dc.identifier.doi10.1111/cgf.13953
dc.identifier.pages569-583


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Attribution 4.0 International License
Except where otherwise noted, this item's license is described as Attribution 4.0 International License