dc.contributor.author | Burg, Ludovic | en_US |
dc.contributor.author | Lino, Christophe | en_US |
dc.contributor.author | Christie, Marc | en_US |
dc.contributor.editor | Panozzo, Daniele and Assarsson, Ulf | en_US |
dc.date.accessioned | 2020-05-24T12:53:59Z | |
dc.date.available | 2020-05-24T12:53:59Z | |
dc.date.issued | 2020 | |
dc.identifier.issn | 1467-8659 | |
dc.identifier.uri | https://doi.org/10.1111/cgf.13949 | |
dc.identifier.uri | https://diglib.eg.org:443/handle/10.1111/cgf13949 | |
dc.description.abstract | Efficient visibility computation is a prominent requirement when designing automated camera control techniques for dynamic 3D environments; computer games, interactive storytelling or 3D media applications all need to track 3D entities while ensuring their visibility and delivering a smooth cinematic experience. Addressing this problem requires to sample a large set of potential camera positions and estimate visibility for each of them, which in practice is intractable despite the efficiency of ray-casting techniques on recent platforms. In this work, we introduce a novel GPU-rendering technique to efficiently compute occlusions of tracked targets in Toric Space coordinates - a parametric space designed for cinematic camera control. We then rely on this occlusion evaluation to derive an anticipation map predicting occlusions for a continuous set of cameras over a user-defined time window. We finally design a camera motion strategy exploiting this anticipation map to minimize the occlusions of tracked entities over time. The key features of our approach are demonstrated through comparison with traditionally used ray-casting on benchmark scenes, and through an integration in multiple game-like 3D scenes with heavy, sparse and dense occluders. | en_US |
dc.publisher | The Eurographics Association and John Wiley & Sons Ltd. | en_US |
dc.rights | Attribution 4.0 International License | |
dc.rights.uri | https://creativecommons.org/licenses/by/4.0/ | |
dc.subject | Computing methodologies → Rasterization | |
dc.subject | Procedural animation | |
dc.subject | Applied computing → Media arts | |
dc.title | Real-time Anticipation of Occlusions for Automated Camera Control in Toric Space | en_US |
dc.description.seriesinformation | Computer Graphics Forum | |
dc.description.sectionheaders | Spatial Queries | |
dc.description.volume | 39 | |
dc.description.number | 2 | |
dc.identifier.doi | 10.1111/cgf.13949 | |
dc.identifier.pages | 523-533 | |