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dc.contributor.authorSchreck, Camilleen_US
dc.contributor.authorWojtan, Chrisen_US
dc.contributor.editorPanozzo, Daniele and Assarsson, Ulfen_US
dc.date.accessioned2020-05-24T12:50:06Z
dc.date.available2020-05-24T12:50:06Z
dc.date.issued2020
dc.identifier.issn1467-8659
dc.identifier.urihttps://doi.org/10.1111/cgf.13914
dc.identifier.urihttps://diglib.eg.org:443/handle/10.1111/cgf13914
dc.description.abstractThis paper introduces a simple method for simulating highly anisotropic elastoplastic material behaviors like the dissolution of fibrous phenomena (splintering wood, shredding bales of hay) and materials composed of large numbers of irregularly-shaped bodies (piles of twigs, pencils, or cards). We introduce a simple transformation of the anisotropic problem into an equivalent isotropic one, and we solve this new ''fictitious'' isotropic problem using an existing simulator based on the material point method. Our approach results in minimal changes to existing simulators, and it allows us to re-use popular isotropic plasticity models like the Drucker-Prager yield criterion instead of inventing new anisotropic plasticity models for every phenomenon we wish to simulate.en_US
dc.publisherThe Eurographics Association and John Wiley & Sons Ltd.en_US
dc.rightsAttribution 4.0 International License
dc.rights.urihttps://creativecommons.org/licenses/by/4.0/
dc.subjectComputing methodologies
dc.subjectSimulation by animation
dc.subjectPhysical simulation
dc.titleA Practical Method for Animating Anisotropic Elastoplastic Materialsen_US
dc.description.seriesinformationComputer Graphics Forum
dc.description.sectionheadersSimulation of Soft Materials
dc.description.volume39
dc.description.number2
dc.identifier.doi10.1111/cgf.13914
dc.identifier.pages89-99


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Attribution 4.0 International License
Except where otherwise noted, this item's license is described as Attribution 4.0 International License