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dc.contributor.authorPark, Hwangpilen_US
dc.contributor.authorYu, Rien_US
dc.contributor.authorLee, Jeheeen_US
dc.contributor.editorBenes, Bedrich and Hauser, Helwigen_US
dc.date.accessioned2020-05-22T12:24:47Z
dc.date.available2020-05-22T12:24:47Z
dc.date.issued2020
dc.identifier.issn1467-8659
dc.identifier.urihttps://doi.org/10.1111/cgf.13896
dc.identifier.urihttps://diglib.eg.org:443/handle/10.1111/cgf13896
dc.description.abstractRealistic modelling of a human‐like character is one of the main topics in computer graphics to simulate human motion physically and also look realistically. Of the body parts, a human foot interacts with the ground, and plays an essential role in weight transmission, balancing posture and assisting ambulation. However, in the previous researches, the foot model was often simplified into one or two rigid bodies connected by a revolute joint. We propose a new foot model consisting of multiple segments to reproduce human foot shape and its functionality accurately. Based on the new model, we develop a foot pose controller that can reproduce foot postures that are generally not obtained in motion capture data. We demonstrate the validity of our foot model and the effectiveness of our foot controller with a variety of foot motions in a physics‐based simulation.en_US
dc.publisher© 2020 Eurographics ‐ The European Association for Computer Graphics and John Wiley & Sons Ltden_US
dc.subjectphysically based animation
dc.subjecthuman simulation
dc.subjectmotion control
dc.subjectComputing methodologies → Physical simulation
dc.titleMulti‐Segment Foot for Human Modelling and Simulationen_US
dc.description.seriesinformationComputer Graphics Forum
dc.description.sectionheadersArticles
dc.description.volume39
dc.description.number1
dc.identifier.doi10.1111/cgf.13896
dc.identifier.pages637-649


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