Learning-Based Animation of Clothing for Virtual Try-On
Date
2019Metadata
Show full item recordAbstract
This paper presents a learning-based clothing animation method for highly efficient virtual try-on simulation. Given a garment, we preprocess a rich database of physically-based dressed character simulations, for multiple body shapes and animations. Then, using this database, we train a learning-based model of cloth drape and wrinkles, as a function of body shape and dynamics. We propose a model that separates global garment fit, due to body shape, from local garment wrinkles, due to both pose dynamics and body shape. We use a recurrent neural network to regress garment wrinkles, and we achieve highly plausible nonlinear effects, in contrast to the blending artifacts suffered by previous methods. At runtime, dynamic virtual try-on animations are produced in just a few milliseconds for garments with thousands of triangles. We show qualitative and quantitative analysis of results.
BibTeX
@article {10.1111:cgf.13643,
journal = {Computer Graphics Forum},
title = {{Learning-Based Animation of Clothing for Virtual Try-On}},
author = {Santesteban, Igor and Otaduy, Miguel A. and Casas, Dan},
year = {2019},
publisher = {The Eurographics Association and John Wiley & Sons Ltd.},
ISSN = {1467-8659},
DOI = {10.1111/cgf.13643}
}
journal = {Computer Graphics Forum},
title = {{Learning-Based Animation of Clothing for Virtual Try-On}},
author = {Santesteban, Igor and Otaduy, Miguel A. and Casas, Dan},
year = {2019},
publisher = {The Eurographics Association and John Wiley & Sons Ltd.},
ISSN = {1467-8659},
DOI = {10.1111/cgf.13643}
}