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dc.contributor.authorNishida, Genen_US
dc.contributor.authorBousseau, Adrienen_US
dc.contributor.authorAliaga, Danielen_US
dc.contributor.editorAlliez, Pierre and Pellacini, Fabioen_US
dc.date.accessioned2019-05-05T17:40:52Z
dc.date.available2019-05-05T17:40:52Z
dc.date.issued2019
dc.identifier.issn1467-8659
dc.identifier.urihttps://doi.org/10.1111/cgf.13637
dc.identifier.urihttps://diglib.eg.org:443/handle/10.1111/cgf13637
dc.description.abstractWe introduce an interactive tool for novice users to design mechanical objects made of 2.5D linkages. Users simply draw the shape of the object and a few key poses of its multiple moving parts. Our approach automatically generates a one-degree-offreedom linkage that connects the fixed and moving parts, such that the moving parts traverse all input poses in order without any collision with the fixed and other moving parts. In addition, our approach avoids common linkage defects and favors compact linkages and smooth motion trajectories. Finally, our system automatically generates the 3D geometry of the object and its links, allowing the rapid creation of a physical mockup of the designed object.en_US
dc.publisherThe Eurographics Association and John Wiley & Sons Ltd.en_US
dc.subjectComputing methodologies ? Shape modeling
dc.titleMulti-Pose Interactive Linkage Designen_US
dc.description.seriesinformationComputer Graphics Forum
dc.description.sectionheadersFabrication
dc.description.volume38
dc.description.number2
dc.identifier.doi10.1111/cgf.13637
dc.identifier.pages277-289


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