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dc.contributor.authorCortial, Yannen_US
dc.contributor.authorPeytavie, Adrienen_US
dc.contributor.authorGalin, Ericen_US
dc.contributor.authorGuérin, Ericen_US
dc.contributor.editorAlliez, Pierre and Pellacini, Fabioen_US
dc.date.accessioned2019-05-05T17:38:53Z
dc.date.available2019-05-05T17:38:53Z
dc.date.issued2019
dc.identifier.issn1467-8659
dc.identifier.urihttps://doi.org/10.1111/cgf.13614
dc.identifier.urihttps://diglib.eg.org:443/handle/10.1111/cgf13614
dc.description.abstractWe present a procedural method for authoring synthetic tectonic planets. Instead of relying on computationally demanding physically-based simulations, we capture the fundamental phenomena into a procedural method that faithfully reproduces largescale planetary features generated by the movement and collision of the tectonic plates. We approximate complex phenomena such as plate subduction or collisions to deform the lithosphere, including the continental and oceanic crusts. The user can control the movement of the plates, which dynamically evolve and generate a variety of landforms such as continents, oceanic ridges, large scale mountain ranges or island arcs. Finally, we amplify the large-scale planet model with either procedurallydefined or real-world elevation data to synthesize coherent detailed reliefs. Our method allows the user to control the evolution of an entire planet interactively, and to trigger specific events such as catastrophic plate rifting.en_US
dc.publisherThe Eurographics Association and John Wiley & Sons Ltd.en_US
dc.subjectComputing methodologies
dc.subjectComputer graphics
dc.subjectShape modeling
dc.titleProcedural Tectonic Planetsen_US
dc.description.seriesinformationComputer Graphics Forum
dc.description.sectionheadersProcedural Modeling
dc.description.volume38
dc.description.number2
dc.identifier.doi10.1111/cgf.13614
dc.identifier.pages1-11


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