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dc.contributor.authorHerholz, Philippen_US
dc.contributor.authorAlexa, Marcen_US
dc.contributor.editorChen, Min and Benes, Bedrichen_US
dc.date.accessioned2019-09-27T14:11:21Z
dc.date.available2019-09-27T14:11:21Z
dc.date.issued2019
dc.identifier.issn1467-8659
dc.identifier.urihttps://doi.org/10.1111/cgf.13607
dc.identifier.urihttps://diglib.eg.org:443/handle/10.1111/cgf13607
dc.description.abstractMany applications in geometry processing require the computation of local parameterizations on a surface mesh at interactive rates. A popular approach is to compute local exponential maps, i.e. parameterizations that preserve distance and angle to the origin of the map. We extend the computation of geodesic distance by heat diffusion to also determine angular information for the geodesic curves. This approach has two important benefits compared to fast approximate as well as exact forward tracing of the distance function: First, it allows generating smoother maps, avoiding discontinuities. Second, exploiting the factorization of the global Laplace–Beltrami operator of the mesh and using recent localized solution techniques, the computation is more efficient even compared to fast approximate solutions based on Dijkstra's algorithm.Many applications in geometry processing require the computation of local parameterizations on a surface mesh at interactive rates. A popular approach is to compute local exponential maps, i.e. parameterizations that preserve distance and angle to the origin of the map. We extend the computation of geodesic distance by heat diffusion to also determine angular information for the geodesic curves. This approach has two important benefits compared to fast approximate as well as exact forward tracing of the distance function: First, it allows generating smoother maps, avoiding discontinuities. Second, exploiting the factorization of the global Laplace–Beltrami operator of the mesh and using recent localized solution techniques, the computation is more efficient even compared to fast approximate solutions based on Dijkstra's algorithm.en_US
dc.publisher© 2019 Eurographics ‐ The European Association for Computer Graphics and John Wiley & Sons Ltden_US
dc.subjectcomputational geometry
dc.subjectmodelling
dc.subjectdigital geometry processing
dc.subjectComputational Geometry and Object Modelling Curve
dc.subjectsurface
dc.subjectsolid
dc.subjectand object representations
dc.titleEfficient Computation of Smoothed Exponential Mapsen_US
dc.description.seriesinformationComputer Graphics Forum
dc.description.sectionheadersArticles
dc.description.volume38
dc.description.number6
dc.identifier.doi10.1111/cgf.13607
dc.identifier.pages79-90


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