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dc.contributor.authorScandolo, Leonardoen_US
dc.contributor.authorBauszat, Pabloen_US
dc.contributor.authorEisemann, Elmaren_US
dc.contributor.editorChen, Min and Benes, Bedrichen_US
dc.date.accessioned2019-03-17T09:56:58Z
dc.date.available2019-03-17T09:56:58Z
dc.date.issued2019
dc.identifier.issn1467-8659
dc.identifier.urihttps://doi.org/10.1111/cgf.13537
dc.identifier.urihttps://diglib.eg.org:443/handle/10.1111/cgf13537
dc.description.abstractStereoscopic 3D technology gives visual content creators a new dimension of design when creating images and movies. While useful for conveying emotion, laying emphasis on certain parts of the scene, or guiding the viewer's attention, editing stereo content is a challenging task. Not respecting comfort zones or adding incorrect depth cues, for example depth inversion, leads to a poor viewing experience. In this paper, we present a solution for editing stereoscopic content that allows an artist to impose disparity constraints and removes resulting depth conflicts using an optimization scheme. Using our approach, an artist only needs to focus on important high‐level indications that are automatically made consistent with the entire scene while avoiding contradictory depth cues and respecting viewer comfort.en_US
dc.publisher© 2019 The Eurographics Association and John Wiley & Sons Ltd.en_US
dc.subjectimage/video editing
dc.subjectimage and video processing
dc.subjectmodelling interfaces
dc.subjectmodelling
dc.subjectimage‐based modelling
dc.subjectI.3.7 [Computer Graphics]: Three‐Dimensional Graphics and Realism–Colour
dc.subjectshading
dc.subjectshadowing and texture
dc.titleGradient‐Guided Local Disparity Editingen_US
dc.description.seriesinformationComputer Graphics Forum
dc.description.sectionheadersArticles
dc.description.volume38
dc.description.number1
dc.identifier.doi10.1111/cgf.13537
dc.identifier.pages394-404


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