MegaViews: Scalable Many‐View Rendering With Concurrent Scene‐View Hierarchy Traversal
Abstract
We present a scalable solution to render complex scenes from a large amount of viewpoints. While previous approaches rely either on a scene or a view hierarchy to process multiple elements together, we make full use of both, enabling sublinear performance in terms of views and scene complexity. By concurrently traversing the hierarchies, we efficiently find shared information among views to amortize rendering costs. One example application is many‐light global illumination. Our solution accelerates shadow map generation for virtual point lights, whose number can now be raised to over a million while maintaining interactive rates.
BibTeX
@article {10.1111:cgf.13527,
journal = {Computer Graphics Forum},
title = {{MegaViews: Scalable Many‐View Rendering With Concurrent Scene‐View Hierarchy Traversal}},
author = {Kol, Timothy R. and Bauszat, Pablo and Lee, Sungkil and Eisemann, Elmar},
year = {2019},
publisher = {© 2019 The Eurographics Association and John Wiley & Sons Ltd.},
ISSN = {1467-8659},
DOI = {10.1111/cgf.13527}
}
journal = {Computer Graphics Forum},
title = {{MegaViews: Scalable Many‐View Rendering With Concurrent Scene‐View Hierarchy Traversal}},
author = {Kol, Timothy R. and Bauszat, Pablo and Lee, Sungkil and Eisemann, Elmar},
year = {2019},
publisher = {© 2019 The Eurographics Association and John Wiley & Sons Ltd.},
ISSN = {1467-8659},
DOI = {10.1111/cgf.13527}
}