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dc.contributor.authorGuingo, Geoffreyen_US
dc.contributor.authorSauvage, Basileen_US
dc.contributor.authorDischler, Jean-Michelen_US
dc.contributor.authorCani, Marie-Pauleen_US
dc.contributor.editorZwicker, Matthias and Sander, Pedroen_US
dc.date.accessioned2017-06-19T06:51:21Z
dc.date.available2017-06-19T06:51:21Z
dc.date.issued2017
dc.identifier.issn1467-8659
dc.identifier.urihttp://dx.doi.org/10.1111/cgf.13229
dc.identifier.urihttps://diglib.eg.org:443/handle/10.1111/cgf13229
dc.description.abstractWe propose a bi-layer representation for textures which is suitable for on-the-fly synthesis of unbounded textures from an input exemplar. The goal is to improve the variety of outputs while preserving plausible small-scale details. The insight is that many natural textures can be decomposed into a series of fine scale Gaussian patterns which have to be faithfully reproduced, and some non-homogeneous, larger scale structure which can be deformed to add variety. Our key contribution is a novel, bi-layer representation for such textures. It includes a model for spatially-varying Gaussian noise, together with a mechanism enabling synchronization with a structure layer. We propose an automatic method to instantiate our bi-layer model from an input exemplar. At the synthesis stage, the two layers are generated independently, synchronized and added, preserving the consistency of details even when the structure layer has been deformed to increase variety. We show on a variety of complex, real textures, that our method reduces repetition artifacts while preserving a coherent appearance.en_US
dc.publisherThe Eurographics Association and John Wiley & Sons Ltd.en_US
dc.subjectComputing methodologies
dc.subject
dc.subject> Texturing
dc.titleBi-Layer Textures: a Model for Synthesis and Deformation of Composite Texturesen_US
dc.description.seriesinformationComputer Graphics Forum
dc.description.sectionheadersMaterials and Textures
dc.description.volume36
dc.description.number4
dc.identifier.doi10.1111/cgf.13229
dc.identifier.pages111-122


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  • 36-Issue 4
    Rendering 2017 - Symposium Proceedings

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