dc.contributor.author | Xu, Chao | en_US |
dc.contributor.author | Wang, Rui | en_US |
dc.contributor.author | Zhao, Shuang | en_US |
dc.contributor.author | Bao, Hujun | en_US |
dc.contributor.editor | Zwicker, Matthias and Sander, Pedro | en_US |
dc.date.accessioned | 2017-06-19T06:50:23Z | |
dc.date.available | 2017-06-19T06:50:23Z | |
dc.date.issued | 2017 | |
dc.identifier.issn | 1467-8659 | |
dc.identifier.uri | http://dx.doi.org/10.1111/cgf.13221 | |
dc.identifier.uri | https://diglib.eg.org:443/handle/10.1111/cgf13221 | |
dc.description.abstract | We present a new technique to jointly MIP-map BRDF and normal maps. Starting with generating an instant BRDF map, our technique builds its MIP-mapped versions based on a highly efficient algorithm that interpolates von Mises-Fisher (vMF) distributions. In our BRDF MIP-maps, each pixel stores a vMF mixture approximating the average of all BRDF lobes from the finest level. Our method is capable of jointly MIP-mapping BRDF and normal maps, even with high-frequency variations, at real-time while preserving high-quality reflectance details. Further, it is very fast, easy to implement, and requires no precomputation. | en_US |
dc.publisher | The Eurographics Association and John Wiley & Sons Ltd. | en_US |
dc.subject | I.3.7 [Computer Graphics] | |
dc.subject | Three Dimensional Graphics and Realism | |
dc.subject | Color | |
dc.subject | shading | |
dc.subject | shadowing | |
dc.subject | and texture | |
dc.title | Real-Time Linear BRDF MIP-Mapping | en_US |
dc.description.seriesinformation | Computer Graphics Forum | |
dc.description.sectionheaders | BRDFs and Illumination | |
dc.description.volume | 36 | |
dc.description.number | 4 | |
dc.identifier.doi | 10.1111/cgf.13221 | |
dc.identifier.pages | 027-034 | |